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Class GameCfgModel<T>

Type parameters

Hierarchy

Implements

Index

Constructors

constructor

  • new GameCfgModel(resolver: { constructor: any }): GameCfgModel
  • Parameters

    • resolver: { constructor: any }
      • constructor: function
        • Parameters

          Returns T

    Returns GameCfgModel

Properties

resolver

resolver: { constructor: any }

Type declaration

  • constructor: function
    • Parameters

      Returns T

Optional resolverOptions

resolverOptions: ModelResolverOptions

Methods

Abstract load

  • load(resolver: T): Promise<void>
  • Parameters

    • resolver: T

    Returns Promise<void>

loadComplete

  • loadComplete(): void
  • Called after all nested Models' dependencies are resolved. Useful if you require certain properties only available after it being resolved.

    Returns void

mixin

  • mixin(model: Model<T>): void
  • Applies the provided model to this instance.

    Parameters

    • model: Model<T>

      The model to be applied.

    Returns void

resolve

  • resolve(resolver: Resolver): Promise<void>
  • Resolves nested Models that was instanced inside the parent including those nested in objects and arrays.

    Parameters

    • resolver: Resolver

      The resolver to use.

    Returns Promise<void>

run

  • Runs the entire lifecycle of this model.

    Parameters

    • Default value raw: boolean = false

      Whether to return itself or the serialized version

    • Default value resolver: Resolver = null

      The resolver to use for model serialization

    Returns Promise<Object | IModel>

serialize

  • serialize(): Object
  • Serializes public properties including those nested inside arrays and objects into an Object.

    Returns Object

setResolverDefaults

  • setResolverDefaults(token: string, repo: string, region: ResolverRegion): void

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